Gangster City Guide Chapter 1: Little Ireland

The story of Gangster City opens in Little Ireland. You will spend at least levels 1-5 here, and there is probably enough content to last you through level 10, if you decide to master every mission before moving on.
You’re here because your father got mixed up with the mob, and it cost him his life. You are basically just hoping to get the attention of the right people, in order to infiltrate the mob and find out the truth:

Locations:
Kicks Cafe (Purchasable Property)

Level 1: $960 income every 8 hours.
Level 2: $2227 income every 8 hours. (Requires level 13 & $17,820 investment)
Level 3: $4742 income every 8 hours. (Requires level 22 & $96,980 investment)
Horse’s Head (Purchasable Property)

Level 1: $1008 income every 8 hours.
Level 2: $2582 income every 8 hours. (Requires level 14 & $22,810 investment)
Level 3: $4867 income every 8 hours. (Requires level 23 & $101,610 investment)
Gates Motel (Purchasable Property)

Level 1: $1056 income every 8 hours.
Level 2: $2678 income every 8 hours. (Requires level 15 & $25,710 investment)
Level 3: $5376 income every 8 hours (Requires level 24 and $114,410 investment)
Sticky’s Bar (Missions)
Missions
Not all of these missions will be unlocked at level 1. Some of them won’t even appear in your mission list until you have reached a certain level. But they are all there, and all have three mastery levels to complete.
Mickey’s Missions
Calling Security

Requires 10 energy
Payout 10 Experience
Payout $100 – $120
Way of the Dragon

Requires 10 energy
Requires 1 daggar
Payout 10 Experience
Payout $100-$120
Art Lessons

Requires 20 Energy
Requires 1 Brass Knuckle
Payout 64 Experience
Payout $200 – $240
Gentle Persuasion

Requires 20 Energy
Requires 1 Baseball Bat
Payout 42 Experience
Payout $240 – $288
Friendly Competition (unlocked at level 12)

Requires: 38 Energy
Requires: 1 TNT
Payout: 712 Experience
Payout: $608 – $630
Guardian Angel (unlocked at level 12)

Requires: 38 Energy
Requires: 1 PPK
Payout: 632 Experience
Payout: $684 – $921
Rachel’s Missions
Venture Capital

Requires 17 Energy
Payout 19 Experience
Payout $204 – $245
Grand Theft Auto

Requires 17 Energy
Requires 1 Crowbar
Payout 26 Experience
Payout $170 – $204
Babysitting

Requires 28 Energy
Requires 2 M29 & 1 Double barreled shotgun
Payout 302 Experience
Payout $336 – $403
Lost and Found

Requires 28 Energy
Requires 1 Double barreled shotgun
Payout 253 Experience
Payout $392 – $470
Teaching Manners (Unlocked at level 14)

Requires: 42 Experience
Requires: 1 SAKO75
Payout: 976 Experience
Payout: $756 – $907
Copyright Dispute (Unlocked at level 14)

Requires: 42 Energy
Requires: 2 TNT
Payout: 880 Experience
Payout: $840 – $1008
Angel’s Missions
Deal Breaker

Requires 24 Energy
Requires 1 Double Barreled Shotgun
Payout 178 Experience
Payout $240 – 288
Killing Time

Requires 24 Experience
Requires 1 M29
Payout 141 Experience
Payout $288 – $346
Cold Calling (unlocked at level 16)

Requires: 24 Energy
Requires: 1 MK2 and 1 Stryker
Payout: 673 Experience
Payout $432 – $518
Something for the Resume (unlocked at level 16)

Requires: 24 Energy
Requires: 1 M1911
Payout: 614 Experience
Payout: $475 – $570
Final Mission:
The final Little Ireland story mission, A Family Matter, will appear on the map when players reach level 5. Players are then free to move on to Broken Hill, or stick around Little Ireland, mastering the remaining missions.

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland (You Are Here)
Chapter 2: Broken Hill
Chapter 3: Lower East
Chapter 4: Upper Grove
Chapter 5: Cold Harbor
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