Exclusive: Treasure Madness Interview
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Social Game Central was lucky enough to speak to Treasure Madness developer zSlide recently about their hit treasure-digging title. We tried our best to dig up some treasure of our own for fans of the game, and while zSlide proved to be a cagey bunch and kept things close to the chest, we did come away with some bits of news on what Treasure Madness fans have to look forward to. Best of all, we also have a sneak peak at a big change coming soon to one of TM’s minigames…
A big thank you for zSlide for being good sports and putting up with all our questions they weren’t able to answer. And an even bigger thank you for the news on upcoming enhancements and additions they were able to share with us!
Social Game Central: Thanks speaking with Social Game Central! First off, for those that aren’t familiar, can you tell us a little but about zSlide, and Treasure Madness?
zSlide: zSlide has been in social gaming for 3 years. Initially we created our own portal, pictogame.com, which lets you customize flash games to post on your blog or social network profile.
In July 2009 we launched the preview of TM, initially named Treasure Mania. And we followed-up with a more complete version, renamed to Treasure Madness in November 2009. The game is still evolving very fast, hence we still call it beta.
SGC: Quick-eyed players have noticed that when skipping a minigame, there are a couple of new names and icons! Very sneaky. One title I noticed was “Wooden Maze.” Can you tell us anything about these? [Ed. Note: This interview was conducted before the new Wooden Maze minigame was released]
zS: Yes it appeared first as a teaser but we’ve released it now. I hope you like it.
SGC: First Christmas received exclusive treasures and maps, then New Year’s, and most recently Valentine’s. Is the plan to continue releasing holiday-themed maps and treasures in 2010?
zS: We are getting a lot of positive feedback on this kind of seasonal content, so yes, we’ll probably keep on doing it.
SGC: Although there have been lots of improvements and additions to Treasure Madness over the last few months, observant players have noticed we’re still in “Chapter 1: The Americas.” Does this mean future chapters are on the way? How would a new Chapter be different than a normal game update?
zS: First off, along with yesterday’s release, we renamed “Chapter 1″ to “Book 1″. You might think it suggests a Book 2 down the line… but I can’t elaborate on that yet.
SGC: Any plans for something really challenging for advanced players? Maybe a new, high-HP tile?
zS: Thanks for the suggestion. We’ll think about it.
SGC: Right now most advanced players are well beyond master-level for the 6 current minigames. Could they be made more difficult at high-levels in the future? Or will they remain unchanged?
zS: When you get to a high level, the duration granted to achieve the game gets shorter and shorter. But we’re working on it to increase the challenge further.
SGC: Anything else you’d like to tell Treasure Madness fans to look forward to? I’m sure they would really love a sneak-preview of something…
zS: How about an alternate Gold Rush game, specifically tailored to our arachnophobic players:
Thanks again to zSlide. Treasure Madness is one of our favorite Facebook games here at SGC, so here’s to hoping there’s lots more to come from zSlide.
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