Treasure Madness developer zSlide is continually evaluating what does and doesn’t work in their treasure digging title. In addition to the new minigames, treasures, and maps that are frequently introduced, other small tweaks and changes to the underlying game system are also common.
Today’s Treasure Madness changes:
By far the most straightforward of all the changes, players can now “Zap” their minigame for 1 MU$. This instantly awards the player their treasure.
Shortened Minigame Times
Many of the minigames now have stricter time limits on the higher difficulty levels. None of them should be too short for veteran treasure diggers, but if there was a particular minigame you frequently had trouble completing in time, you might now find it to be much tougher.
Sure to be an unpopular change for high-level treasure diggers, zSlide has put a cap on the highest level a player can obtain. Any advanced player that has reached the current level cap can continue playing, but will no longer earn XP. zSlide promises that the cap will be increased regularly, and states that they hope each level cap increase will encourage the more hardcore, high-level players to race to the new cap.
Easier Fruit Eating
zSlide has added an “Eat Up” button that allows players to fill their HP bar from their fruit supply, with just one click. No more clicking watermelons over and over!
Asking and Giving Health Kits
Finally, today’s release revised the way players ask for and give health kits. Now, when a player runs out of health, they will be prompted to ask their friends for help. And instead of sending a health kit to your entire team, players will instead answer one friend’s call for help by awarding them with a health kit.
…whew! That’s a pretty long list of changes. And we didn’t even cover some of the more minor ones, like the minigame helpers being changed. What do you think of these changes? Let us know in the comments!