Archive for the ‘ Guides ’ Category

Mafia Wars Bangkok Armor Guide

Mafia Wars: Bangkok is here! And with it came a new batch of items to purchase. We have the low-down on all the new armor available. Note that since Bangkok uses a new level-scaling system, you might see stats different than these. These stats are only for players level 200 and higher:

Silk Shirt 5 Attack 9 Defense
B$2,200

Wrist Wrap 8 Attack 6 Defense
B$7,000

Khen Shield 7 Attack 11 Defense
B$10,500

Royal Thai Army Helmet 9 Attack 13 Defense
B$15,000

Tabi 16 Attack 12 Defense
B$35,000

Kowloon Police Uniform 15 Attack 10 Defense
B$30,000

(Click for full-size)

Mafia Wars Bangkok Weapons Guide

Mafia Wars: Bangkok is here! And with it came a new batch of items to purchase. We have the low-down on all the new weaponry available. Note that since Bangkok uses a new level-scaling system, you might see stats different than these. These stats are only for players level 200 and higher:

Chinese Army Knife 9 Attack 15 Defense
B$1,800

Chinese Army Pistol 14 Attack 10 Defense
B$5,000

Thai Sword 15 Attack 11 Defense
B$10,000

Bullhook 12 Attack 16 Defense
B$20,000

Bo Staff 10 Attack 18 Defense
B$40,000

Chinese Army Assault Rifle 17 Attack 12 Defense
B$45,000

Yakuza Only
Raion Assault Rifle 41 Attack 20 Defense
B$127,000 Faction Standing Needed: Neutral

Yakuza Assassin 50 Attack 26 Defense
B$480,000 Faction Standing Needed: Allied

Fugama Hasu 46 Attack 23 Defense
B$240,200 Faction Standing Needed: Honored

Triad Only
Cheng-Wei X94 Machine Gun 25 Attack 45 Defense
B$280,000 Faction Standing Needed: Neutral

Shaolin Bodyguard 27 Attack 51 Defense
B$470,000 Faction Standing Needed: Allied

PLA Armored Car 21 Attack 40 Defense
B$126,000 Faction Standing Needed: Honored

(Click for Full-Size)

Gangster City Guide Chapter 4: Upper Grove


Players more or less move directly from Broken Hill to Upper Grove – although Lower East unlocks first, at level 8, there are no missions there initially. The next new missions come from the Mysterious The 7, here in Upper Grove. Our hero is beginning to actually like his life of crime…

Locations

Twilight Heights Hotel(Purchasable Property)

Level 1: $1747 every 8 hours.
Level 2: $3696 every 8 hours. (Requires level 19 and $47,310 investment)
Level 3:

Dini Mall (Purchasable Property)

Level 1: $2150 every 8 hours.
Level 2: $4262 every 8 hours. (Requires level 21, and $61,380 investment)

The 7 (missions)

Missions:
When Upper Grove initially opens, there are only two missions. Both available from The 7.

Picture Imperfect

Requires: 34 Energy
Requires: 1 PPK
Payout: 496 Experience
Payout: $476 – $571

Body in the Trunk

Requires: 34 Energy
Requires: 2 M29s
Payout: 430 Experience
Payout: $544- $653

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill
Chapter 3: Lower East
Chapter 4: Upper Grove (You Are Here)
Chapter 5: Cold Harbor

Gangster City Guide Chapter 3: Lower East

When Lower East opens up at level 8, there isn’t much there. A couple more properties to buy, but no missions. The next zone, Upper Grove, opens up at level 10. And it’s here that players will spend most of their time over the next few levels. Still, Lower East isn’t completely empty when you unlock it. The rundown:

Locations:

Mom’s Diner (Purchasable Property)

Level 1: $1498 every 8 hours.
Level 2: $3168 every 8 hours. (Requires level 17 and $35,480 investment)
Level 3: $6048 every 8 hours. (Requires level 26 and $133,250 investment)

Klondike Casino (Purchasable Property)

Level 1: $1560 every 8 hours.
Level 2: $3590 every 8 hours. (Requires level 18 and $43,090 investment)
Level 3: $6192 every 8 hours. (Requires level 27 and $138,580 investment)

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill
Chapter 3: Lower East (You Are Here)
Chapter 4: Upper Grove
Chapter 5: Cold Harbor

Gangster City Guide Chapter 2: Broken Hill

After Little Ireland, at level 5, players move North to Broken Hill. The player has successfully infiltrated the mob, and begins doing missions for Romano, to earn his trust. Broken Hill does not have as many landmarks or missions as Little Ireland, and players will likely move on rather quickly.

Locations:

The Pantheon Club (Purchasable Property)

Level 1: $1104 income every 8 hours.
Level 2: $3072 income every 8 hours. (Requires level 16 and $31,950 investment).
Level 3: $5510 income every 8 hours. (Requires level 25 and $119,390 investment).

Romano’s Mansion (missions)

Missions
Romano is Broken Hill’s only mission-giver, unlike Little Ireland, which had several.

Romano’s Missions

No Biz Like Show Biz

Requires: 20 Energy
Requires: 1 M29
Payout: 89 Experience
Payout $240 – $288

Search and Rescue

Requires: 20 Energy
Requires: 1 M29
Payout: 109 Experience
Payout: $200 – $249

Buy Now Pay Later (Unlocked at level 18)

Requires: 24 Energy
Requires: 1 Bullet-Proof Vest & 1 SAKO75
Payout: 795 Experience
Payout: $528 – $634

Boy’s Night Out (Unlocked at level 18)

Requires: 24 Energy
Requires: 2 PPKs
Payout: 733 Experience
Payout: $576 – $691

Final Mission:
The final Broken Hill story mission, Keeping the Peace, will appear on the map when players reach level 10. Players are then free to move on to either Upper Grove or Lower East, or stick around Broken Hill, mastering the remaining missions.

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill (You are Here)
Chapter 3: Lower East
Chapter 4: Upper Grove
Chapter 5: Cold Harbor

Details on Major Bejeweled Blitz Update

Popcap announced this morning on their Bejeweled Blitz fan page that they were looking for players to beta test a new version of the uber-popular gem swapping game. I hit the link, expecting some small user interface enhancements and other minor additions. Imagine my surprise when I saw coins, boosts, and other huge, brand-new features. Never fear, Social Game Central is here to give you the complete scoop, with lots of accompanying screenshots.

Coins
Bejeweled Blitz players now earn coins with each and every one-minute round they complete. There are a couple of ways to earn them. At the end of the game they are awarded according to how well you did. It seems like you earn 100 coins per medal you were awarded. Also, during the match itself, coin blocks will randomly fall from the top of the screen. Match these, and earn 100 coins as well. Or wait until the end of the game – you get the coins either way.

Boosts
Now, here’s where things get interesting. Players can spend 3,000 coins to buy one of five boosts:

Mystery Gem
Puts a random special gem on the board at the beginning of the game

Detonate
Detonates all special gems on the board. Usable once per game.

Scramble
Scrambles all gems on the board. Usable twice per game.

+5 seconds
Adds 5 seconds to the end of the game.

Free Multiplier
Puts a multiplier on the board at the start of the game.

Hands-on Impressions
These are definitely cool upgrades to Bejeweled Blitz. I’m not a great player so I was only earning about 500 coins per round. But once I had saved up 3000, I bought a detonator. The free multiplier is probably the smartest boost in terms of improving one’s score but… the detonator sounded more exciting.

The purchase actually awarded me *three* detonators, to my surprise. The detonator exists as a gem on the board itself, in the bottom-left corner. All I had to do was click it, and it lived up to its name, exploding all the special gems I had created. Beware, however. In another round I clicked the detonator with no special gems on the board, and it still used up one of my charges.

Our complete guide to the new Bejeweled Blitz coins and boosts, with lots of screenshots (click any image for full-size):

The boosts announcement. They won’t always all cost 3000 coins:

Facebook Bejeweled Blitz New Boosts

You’re shown your coin total as soon as you load up Bejeweled Blitz:

Coin Gems fall in from the top the same as normal gems. You earn the 100 coins whether you match the gem or not:

You’re also awarded coins at the end of the game based on your score (please ignore my poor performance):

Once you’ve saved up enough, you can buy a boost from the main menu:

Buying the detonate boost gave me three charges, and placed a special detonate gem on the corner of the board:

…that’s about it! Exciting. As soon as this update goes live, Social Game Central will be here with all the news on how much these boosts cost, and any other changes made between the beta and the final launch.

Gangster City Guide Chapter 1: Little Ireland

The story of Gangster City opens in Little Ireland. You will spend at least levels 1-5 here, and there is probably enough content to last you through level 10, if you decide to master every mission before moving on.

You’re here because your father got mixed up with the mob, and it cost him his life. You are basically just hoping to get the attention of the right people, in order to infiltrate the mob and find out the truth:

Locations:

Kicks Cafe (Purchasable Property)

Level 1: $960 income every 8 hours.
Level 2: $2227 income every 8 hours. (Requires level 13 & $17,820 investment)
Level 3: $4742 income every 8 hours. (Requires level 22 & $96,980 investment)

Horse’s Head (Purchasable Property)
Facebook Gangster City Horse's Head
Level 1: $1008 income every 8 hours.
Level 2: $2582 income every 8 hours. (Requires level 14 & $22,810 investment)
Level 3: $4867 income every 8 hours. (Requires level 23 & $101,610 investment)

Gates Motel (Purchasable Property)

Level 1: $1056 income every 8 hours.
Level 2: $2678 income every 8 hours. (Requires level 15 & $25,710 investment)
Level 3: $5376 income every 8 hours (Requires level 24 and $114,410 investment)

Sticky’s Bar (Missions)

Missions
Not all of these missions will be unlocked at level 1. Some of them won’t even appear in your mission list until you have reached a certain level. But they are all there, and all have three mastery levels to complete.

Mickey’s Missions

Calling Security

Requires 10 energy
Payout 10 Experience
Payout $100 – $120

Way of the Dragon
Facebook Gangster City Way of the Dragon
Requires 10 energy
Requires 1 daggar
Payout 10 Experience
Payout $100-$120

Art Lessons
Facebook Gangster City Art Lessons
Requires 20 Energy
Requires 1 Brass Knuckle
Payout 64 Experience
Payout $200 – $240

Gentle Persuasion
Facebook Gangster City Gentle Persuasion
Requires 20 Energy
Requires 1 Baseball Bat
Payout 42 Experience
Payout $240 – $288

Friendly Competition (unlocked at level 12)

Requires: 38 Energy
Requires: 1 TNT
Payout: 712 Experience
Payout: $608 – $630

Guardian Angel (unlocked at level 12)

Requires: 38 Energy
Requires: 1 PPK
Payout: 632 Experience
Payout: $684 – $921

Rachel’s Missions

Venture Capital
Facebook Gangster City Venture Capital
Requires 17 Energy
Payout 19 Experience
Payout $204 – $245

Grand Theft Auto
Facebook Gangster City Grand Theft Auto
Requires 17 Energy
Requires 1 Crowbar
Payout 26 Experience
Payout $170 – $204

Babysitting

Requires 28 Energy
Requires 2 M29 & 1 Double barreled shotgun
Payout 302 Experience
Payout $336 – $403

Lost and Found

Requires 28 Energy
Requires 1 Double barreled shotgun
Payout 253 Experience
Payout $392 – $470

Teaching Manners (Unlocked at level 14)

Requires: 42 Experience
Requires: 1 SAKO75
Payout: 976 Experience
Payout: $756 – $907

Copyright Dispute (Unlocked at level 14)

Requires: 42 Energy
Requires: 2 TNT
Payout: 880 Experience
Payout: $840 – $1008

Angel’s Missions

Deal Breaker

Requires 24 Energy
Requires 1 Double Barreled Shotgun
Payout 178 Experience
Payout $240 – 288

Killing Time

Requires 24 Experience
Requires 1 M29
Payout 141 Experience
Payout $288 – $346

Cold Calling (unlocked at level 16)

Requires: 24 Energy
Requires: 1 MK2 and 1 Stryker
Payout: 673 Experience
Payout $432 – $518

Something for the Resume (unlocked at level 16)

Requires: 24 Energy
Requires: 1 M1911
Payout: 614 Experience
Payout: $475 – $570

Final Mission:
The final Little Ireland story mission, A Family Matter, will appear on the map when players reach level 5. Players are then free to move on to Broken Hill, or stick around Little Ireland, mastering the remaining missions.

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland (You Are Here)
Chapter 2: Broken Hill
Chapter 3: Lower East
Chapter 4: Upper Grove
Chapter 5: Cold Harbor

Exclusive: Happy Island Upgraded Building Gallery

I’ve been digging Happy Island quite a bit the past few weeks. The game is laid back, has a nice graphical style, relaxing music, and has no failure state. Every time you check in, your island is guaranteed to be a little bit farther along than it was the time before.

But, one aspect of the game that I don’t enjoy is that you never know what your shops and attractions will upgrade into. Every building can be upgraded twice, but there is no way to know whether the time and money investment will turn an attraction into something cool, or something lame. But… never fear. Social Game Central is here to help.

We have snapped pics of what the first ten buildings look like in their final, upgraded form. If anyone has any fully-upgraded buildings besides these 10, snap a pic and leave it in the comments. We’ll add it to this post.

The Happy Island Petunia Pavilion upgrades into the Blossom Boutique:

The Happy Island Sea Shell Stand Upgrades into Poseidon’s Grotto:

The Happy Island Rickety Dock Upgrades into the Marina:

The Happy Island Luau upgrades into the Cultural Center:

The Happy Island Greek Theater upgrades into the Colosseum:

The Happy Island Bazaar upgrades into the Emporium:

The Happy Island Airport upgrades into the Tiki International Airport:

The Happy Island Nero’s Inn upgrades into Nero’s Palace and Casino:

The Happy Island Fruit Stand upgrades into the Souvenir Stand:

The Happy Island Beach Bungalow upgrades into the Tiki Tower Regency:

More Happy Island building upgrade info coming soon!

Exclusive: A Look at Ponzi Inc’s Endgame

WARNING: There be spoilers, below. If you’re currently enjoying Ponzi Inc., and don’t want to be spoiled about jobs, buildings and other end-game features, stop reading now.

I’m a big Ponzi Inc. fan. The game may be linear to the point that it is hardly a “game” at all, and yet I keep coming back. Mostly for the humor, I think. The game truly does do a great job of capturing the absurdities of office life (an employee that annoyingly uses the phrase “net-net” way too much), and just normal, every-day absurdities (inventing a de-toaster “because toast shouldn’t be a permanent decision”).

But, due to it’s linear nature, Ponzi Inc. is unique among Facebook games in that it has an actual ending. I’m sure developer Challenge Games is busy cooking up more for Ponzi players to do, but the bottom line is that if you’ve been playing the game since launch, by now you’ve most likely seen it all.

So, come with me, as I give you a tour through the end-game of Facebook’s Ponzi Inc. (all images can be clicked to view the full-size version):

The first thing you’l notice is that once you’re promoted to level 31, there are no more new jobs unlocked. It’s a little weird to see a big empty space, instead of “Two new jobs have been unlocked!”

So what are Ponzi Inc’s final two jobs? They are amusingly (and I’m sure, intentionally) at odds with one another. You will receive divine inspiration (courtesy of the stained-glass window installed in the bathroom), and you’ll also consult an advanced AI (courtesy of your insanely advanced toilet installed in same said bathroom):


As for your office itself? Let’s just say Ponzi Inc. takes the term “Satellite Office” to whole new heights:

You might be thinking to yourself “Self, what could possibly top my own satellite office? The answer should be obvious… a GOLDEN Satellite Office:

When I finally bought that golden monstrosity for a ludicrous $10 million, I figured that would be it. But no, oh no. Ponzi Inc. wasn’t done yet. This third Satellite Office might cost $20 million and resemble something a sith lord might cruise around in more than an office space… but don’t pay any attention to that. The premium version is also the best-yet, I gotta say:

So… there you have it. The nature of social Facebook gaming means that this little Ponzi Inc. ending guide will be laughably outdated in meer days, but… no worry. Once Challenge Games releases new Ponzi Inc tasks, office spaces, and rooms, I’ll be here to spoil it for all of you once again :)

Farmville Collections: The Complete Guide & FAQ

[NOTE: This guide will be continually updated with the latest tips, tricks, & cheats for completing your collection of Farmville Collectables. It is a living document, just as Farmville is a living game. All information below is subject to change. Guide last updated: Jan. 15, 2009

The Basics

What are Farmville collectables?
Farmville Collections are a brand-new feature, first released on January 15, that give Farmville enthusiasts a new set of Farmville goals to accomplish. The collectables are sets of items that all follow a theme. Finding all the collectables in a set unlocks a reward.

How do I find or earn these collectables?
Farmville players have a small chance of finding a collectable any time they plow a field, harvest a crop, or fertilize a friend’s field. Some collectables are available to send and receive as gifts. Items can also be earned via Farmville players posting updates to their wall, similar to flower bouquets and chicken eggs.

How to I access my collections?
Collections are accessed from your Farmville badges/achievements menu. Simple click on your badge icon, and you should see a new option to view your collectables.

What is the reward for completing a collection?
There are currently unconfirmed reports that completing a collection awards (if you have a screenshot of a completed collection, leave it in the comments!):

250XP
5,000 Coins
Or 5 Tanks of Fuel

After collecting your reward, you will be given the opportunity to post the news to your wall. Your friends can then click this news item to gain a random item from that collection for themselves.

The Collections

Gardening Tools Collection
Gloves, Trowel, Cultivator, Twine, Pruning Saw, Shears

Country Kitsch Collection
Needlepoint, Spigot, Pocketwatch, Salt Shaker, Thimble, Cow Bell

Bugs Collection
Ladybug, Dragonfly, Caterpillar, Stick Bug, Bettle, Centipede
NOTE: The Dragonfly is currently available as a Farmville GIFT – a perfect way to start your collection!

Feather Collection
Green Plume, Hen Feather, Dapple Plume, Red Feather, Banded Quill, Blue Feather

Unanswered Questions
Farmville Collections are still a very new feature – there is much we don’t know. If you have any of the following information, please leave it in the comments!

What is the reward for completing a collection?
Just how common are the “common” items, and how rare are the “rare” ones?
Can you only receive a collectable via plowing and harvesting as the update stated, or also by planting?
Is there any use for duplicate items?