Archive for the ‘ News ’ Category

It’s Official: CityVille Surpasses 100M Players


Alright, we’ve already established that Zynga’s CityVille is a very big deal. But now, the game has become so successful that it is on a plane of social game success that we didn’t even know existed prior to this. 100 million (100,000,000!) people have played CityVille within the last month:

When dealing with numbers this large, it becomes difficult to contextualize them. When people read “one hundred million” their heads translate that into “OK really big number. GOT IT.” It could be a billion or a bajillion and it would have the same effect on people. So let me illustrate just how big this Monthly Active User total is:

- Crowdstar is the #2 social game developer, and their games have a total of 47 million players. This means that CityVille alone has twice as many players as all of Crowdstar’s games put together. Crowdstar is not some mid-tier competitor – they are Zynga’s closest competition.

- Zynga’s games have a total of 296 million players. So, CityVille alone accounts for one third of Zynga’s player base. All their other games put together are the remaining two thirds.

- CityVille has more players than Pet Society, City of Wonder, Happy Aquarium, It Girl, Social City, and Restaurant City put together. With about 30 million players to spare. These six games are the #1 and #2 titles from the other “big three” social game makers.

- About one in six people on Facebook have played CityVille this month.

CityVille is the Biggest Social Game In History


You might have seen some headlines last month stating that CityVille had surpassed FarmVille to become the biggest game on Facebook. This was technically true. On the day the news dropped, CityVille had 61 million monthly players, compared to FarmVille’s 56 million.

But I felt that the stories were a little misleading. CityVille had only surpassed FarmVille because the farming sim has been slowly but steadily losing players for the past 10 months or so. At its peak, around March 2010, FarmVille had nearly 84 million monthly players. So CityVille owed its #1 status as much to FarmVille shrinking as it did to its own growth.

But as of this week, CityVille can drop the asterisk from its World’s Biggest Social Game title. The game now has an astonishing 90.6 million monthly players. This surpasses FarmVille’s peak player record by a wide margin. Even more amazing, the game is not yet showing signs of slowing down. As of now, CityVille is on pace to surpass 100 million monthly players in just four or five more days.

While this is incredibly good news for Zynga, there still might be a small cause for concern. Monthly players (players that check in at least once a month) are certainly important, but daily players is the stat that truly matters. And in a comparison of daily players, CityVille isn’t as dominant. It is still the biggest, with 17.6 million daily players compared to FarmVille’s 15.5 million, but the stats seem to indicate that more players are checking out CityVille once and not returning, when compared to Zynga’s other titles.

Right now, 19% of CityVille’s monthly players are checking in per day. FarmVille, in comparison, enjoys a 27% DAU/MAU ratio.

This still takes nothing away from CityVille’s incredible feats. We’re excited to see just how high the game can go!

* Thanks to AppData for the player stats.

First Look: Pocket God


Pocket God from Bolt Creative has been a bonafide iPhone phenomenon for some time now. The little $0.99 app has sold over 2 million copies on Apple’s iOS platform, and seems poised to tackle Facebook next.

The basic premise of Pocket God on Facebook is the same as the classic mobile version. Players play the role of an omnipotent being (a God), and can control the fate of a set of pygmy islanders through a variety of powers.

Technically players can use their powers for good, such as giving the pygmies a fishing rod or a cool drink, but really, the bulk of the gameplay revolves around, erm… dispatching the pygmies as humorously as possible. Flinging them into the horizon, volcanos, hurricanes, flipping gravity upside down, sharks, lightning strikes, and plenty more creative pygmy death options are already present in the Facebook version.

It might sound gruesome, but Pocket God maintains a light, cartoony tone, and players can spawn more pygmies with a simple click of the button.

While the mobile version is more of a sandbox, allowing players to quickly and easily commence with pygmy death as they see fit, the Facebook release features more of a traditional social game experience. As players kill (“sacrifice”) pygmies, they level-up, unlocking more and more God powers to play around with. Powers also have to be purchased via a special currency, earned upon each successful pygmy sacrifice.

Pocket God for Facebook is funny and quite cute, but it is also quite a departure from what players expect out of a social game, even with the heavy changes that have been made. The game is still in beta, so we’re keeping a close eye on its progress, to see if it can become as big a hit on social platforms as it is on mobile ones.




First Look: Me to You: My Place


Me to You: My Place from Sharkius Games is one part Treasure Isle, and one part Tamagotchi, with a dash of FarmVille tossed in for good measure. That entire package is then wrapped up in one very cute and cuddly package.

The game stars Tatty Teddy, a character from My Blue Nose Friends. Gameplay starts off familiar enough. Players are sent out to dig up maps, one square at a time. A square can contain coins, treasures, food, or other goodies. But before long, players will come across a cute animal, and it is here that Me to You distinguishes itself.

These animals live back at a player’s home base, and need to be cared for by the player to build up their Friendship meter. Bathing an animal raises its hygiene, and feeding it fills its hunger meter. Once those essentials are taken care of, players can continue to click on an animal to do things like tell a joke, play a game, or read a story. These activities raise an animal’s social, fun, and friendship meters, but lower energy, hunger, and hygiene.

It’s an interesting twist on a familiar formula, and gives the game a nice flow. Once players have fully drained a pet’s energy, it needs to sleep to recover it. Those periods of “downtime” are good opportunities to go dig up more treasures, or spend some coins redecorating your space.

A light farming element is also present, where players can use a few pre-set farm plots to grow more food for their pet.

The game’s sugary sweet music, teddy bear protagonist, and stuffed animal virtual pets will probably turn off adult gamers, but it makes Me to You: My Place a great choice for the younger set.




Happy Island Adds Picture Postcard Feature


Happy Island developer Crowdstar added the ability for players to take a snapshot of their island resort earlier this week, but with a special tourist twist.

Instead of a standard snapshot feature (which is common in social games), players can turn their pictures into postcards, add a special backdrops, and include messages. These postcards can then be sent to a player’s Facebook friends. It might not be as nice as sending a postcard from a real tropical island, but it still sounds like fun to us.

Players can access the new postcard feature via the camera icon at the bottom of the game screen.

Happy Pets 12 Days of Christmas Event Begins


Christmas is the time for giving, even in the world of social games. Crowdstar is showing their giving spirit today, announcing a special Happy Pets 12 Days of Christmas event.

The event itself is pretty simple. Starting Tuesday, December 14th, each day for the next 12 days players logging in to Happy Pets will receive a free Christmas themed item. At the end of the 12th day, (12/25 – Christmas Day) players that have collected all the freebies will receive one final bonus: a Mini Multi-Glow Elf Cat.

Players can RSVP for the event here, but note you don’t need to in order to receive the free gifts.

Happy Aquarium Introduces Deep Sea Props


Happy Aquarium developer Crowdstar introduced a handful of new tank decorations today, all with a deep sea theme. These new props will undoubtedly appeal to those tank managers attempting to keep their tanks at least somewhat realistic-looking.

New props include colorful corals, smoker vents, and elaborate deep sea plants. Best of all? They’re all available for coins! No FB$ needed. Will you be buying any for your tank? Or do you prefer the more outlandish decoration sets? Leave a comment and let us know!



Millionaire City’s Advent Calendar Giveaway


Millionaire City developer Digital Chocolate is getting into the holiday spirit for the whole month of December. Every day this month, the company is running a contest on the official Millionaire City forums. To enter, players simply have to complete each day’s Advent activity. Millionaire City community manager Ronald Goldtooth (not his real name?) then picks one winner, and awards them some free Gold Bars.

For example, yesterday’s task was to take a Christmas picture. The day before that, players were asked to create a 10×10 winter district inside their city.

This contest is taking place on the game’s official competitions message board.

FrontierVille Barbecue Party Begins


FrontierVille developer Zynga is keeping the new quests coming. The most recent new addition is a new timed mission: Barbecue Party! Apparently our pioneers weren’t informed that December isn’t exactly prime barbecue weather.

Players must accept the mission before December 31st. After accepting, players have five days to complete the requirements.

To complete the mission, players must sell ten adult pigs, collect ten Carving Knives, and collect ten Special Seasonings. The Carving Knives and Special Seasonings can only be obtained as neighbor gifts. Some players might already have some knives, as they were previously used for the Halloween Pumpkin. The seasoning is a brand new item, however.

Players that complete the quest will be awarded 250 XP, a Smoker, and two Lunches.


Treasure Isle Introduces Treasure Chest Upgrades


Treasure Isle developer Zynga has introduced the ability for players to upgrade the treasure chest that washes up daily at their home island. The higher level the treasure chest, the better loot it will contain.

The initial upgrade requires one of each gem, with prices increasing successively from there (2 of each gem, 3 of each gem, etc). If there’s one thing Treasure Isle players have been clamoring for, it is more items that require gems! Kidding, kidding…

In any case, there is no way to know specifically how a higher level treasure chest is influencing the loot players get each day. Our level 3 treasure chest awarded us a special Dragonfruit (+45 Energy) today.