OK, seriously though, Zombie Mosh is an amusing take on a couple well-established social game genres. The most obvious influence is Nightclub City and other build-a-business titles. More surprising is that Zombie Mosh has also managed to work in a farming/harvesting mechanic in a logical way. This allows the game to stand out from a gameplay perspective. It obviously has no problem standing out thematically.
The goal of Zombie Mosh is to build “the ultimate undead hangout.” Players have an energy bar that they spend on various actions (more on these in a moment) that refills over time. Completing tasks earns coins, which can be spent on club customizations. A premium currency can be purchased with real cash to purchase exclusive goodies.
As a player builds up their club, it will attract the attention of zombie club-goers. Players earn the bulk of their XP and coins by moshing with these fellow zombies. But each zombie can only be moshed with a certain number of times. After they have reached their mosh limit, they disappear. How to replenish these dwindling zombie ranks, and make the club hoppin once again?
This is where the humans, and Zombie Mosh’s principal innovation, come in. On a regular basis, living humans will make their way into the club. Players can take these humans, bury them in graves they have purchased, and turn them into more zombies to mosh with! It sounds morbid, but it is handled in an amusing and cartoony way.
What type of zombie a human turns into is determined by what type of grave they are buried in. Some graves require just 5 minutes to transform a human, resulting in a zombie that can only be moshed with once. A 15 minute grave is also available early on, resulting in more valuable zombies. Basically, a player is “planting” human graves around their club, and can “harvest” them to create more XP-giving zombies.
In the end, you end up with a pretty crazy scene. An undead band rocking out on stage, entertaining a crowd of both humans and zombies. A variety of graves are strewn around the club, intermixed with the player-purchased decorations. Pretty zany.
Zombie Mosh obviously will only appeal to a certain demographic, but this will likely work to the game’s advantage. Lots of young men might be too cool to play Pet Society, but a zombie game built around a harvesting mechanic? Right up their alley.