Posts Tagged ‘ Gangster City

Gangster City Releases Gang Assault Mode

Gangster City developer Playfish introduced a new player vs. player combat mode, late yesterday: Gang Assault! The mode introduces an element of gambling, by forcing players to risk some money up front for the potential to win much more down the line, if their fighting skills are up to snuff.

It works like this: players pay $900 up front to assault another gang. You begin with easier, low-level fights, and progress through the ranks facing tougher and tougher odds. Each successive battle earns you more money, but you only get to keep what you earn when you choose to walk away. It’s a classic risk vs. reward setup. Target 1 only earns you $1100, while target 7 earns a whopping $132,000. But in order to have a chance at earning that $132,000, players must risk the $25,000+ they have already earned.

Gang Assault is located on the lefthand side of the main menu. Only a set number of attempts can be made in one sitting, so choose your assaults wisely!




Gangster City Gives Fans a Boost

Restaurant City and Pet Society aren’t the only Playfish fan pages giving away freebies. Gangster City got into the act earlier today, giving fans a free Wiseguy Guppo (that’s a lighter to you and me). To claim yours, simply visit the Gangster City Fan Page, or just click this link.

As serious Gangster City players will tell you, this is actually a pretty rich gift. The Wiseguy Guppo is normally obtained by completing the guppo collection. Lighters and other collection items are found randomly when completing certain missions. The Wiseguy Guppo gives players a permanent +4 attack bonus. Even better, if you have more than one, the bonus stacks.

Thanks, Playfish!


Gangster City Guide Chapter 5: Cold Harbor


Cold Harbor initially opens up to players at level 11, but for the next nine levels, the only thing to do there is buy a single property – Cold Harbor. Players don’t unlock the mission location, The First Rule SC, until level 20. Many new missions open up in Little Ireland and Broken Hill as players level through their teens, in order to help speed them along to level 20.

Locations:

Cold Harbor (Purchasable Property)

Level 1: $1814 income every 8 hours.
Level 2: $4147 income every 8 hours. (Requires level 20 and $56,400 investment)

The First Rule SC (Missions)

Unwelcome Committee (Unlocks at level 20)

Requires: 55 Energy
Requires: 1 CA870 and 1 M40A3
Payout: 2117 Experience
Payout: $1320 – $1584

Show and Tell (Unlocks at level 20)

Requires: 55 Energy
Requires: 2 M1911s
Payout: 1968 Experience
Payout: $1430 – $1716

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill
Chapter 3: Lower East
Chapter 4: Upper Grove
Chapter 5: Cold Harbor (You Are Here)

Gangster City Guide Chapter 4: Upper Grove


Players more or less move directly from Broken Hill to Upper Grove – although Lower East unlocks first, at level 8, there are no missions there initially. The next new missions come from the Mysterious The 7, here in Upper Grove. Our hero is beginning to actually like his life of crime…

Locations

Twilight Heights Hotel(Purchasable Property)

Level 1: $1747 every 8 hours.
Level 2: $3696 every 8 hours. (Requires level 19 and $47,310 investment)
Level 3:

Dini Mall (Purchasable Property)

Level 1: $2150 every 8 hours.
Level 2: $4262 every 8 hours. (Requires level 21, and $61,380 investment)

The 7 (missions)

Missions:
When Upper Grove initially opens, there are only two missions. Both available from The 7.

Picture Imperfect

Requires: 34 Energy
Requires: 1 PPK
Payout: 496 Experience
Payout: $476 – $571

Body in the Trunk

Requires: 34 Energy
Requires: 2 M29s
Payout: 430 Experience
Payout: $544- $653

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill
Chapter 3: Lower East
Chapter 4: Upper Grove (You Are Here)
Chapter 5: Cold Harbor

Gangster City Guide Chapter 3: Lower East

When Lower East opens up at level 8, there isn’t much there. A couple more properties to buy, but no missions. The next zone, Upper Grove, opens up at level 10. And it’s here that players will spend most of their time over the next few levels. Still, Lower East isn’t completely empty when you unlock it. The rundown:

Locations:

Mom’s Diner (Purchasable Property)

Level 1: $1498 every 8 hours.
Level 2: $3168 every 8 hours. (Requires level 17 and $35,480 investment)
Level 3: $6048 every 8 hours. (Requires level 26 and $133,250 investment)

Klondike Casino (Purchasable Property)

Level 1: $1560 every 8 hours.
Level 2: $3590 every 8 hours. (Requires level 18 and $43,090 investment)
Level 3: $6192 every 8 hours. (Requires level 27 and $138,580 investment)

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill
Chapter 3: Lower East (You Are Here)
Chapter 4: Upper Grove
Chapter 5: Cold Harbor

Gangster City Guide Chapter 2: Broken Hill

After Little Ireland, at level 5, players move North to Broken Hill. The player has successfully infiltrated the mob, and begins doing missions for Romano, to earn his trust. Broken Hill does not have as many landmarks or missions as Little Ireland, and players will likely move on rather quickly.

Locations:

The Pantheon Club (Purchasable Property)

Level 1: $1104 income every 8 hours.
Level 2: $3072 income every 8 hours. (Requires level 16 and $31,950 investment).
Level 3: $5510 income every 8 hours. (Requires level 25 and $119,390 investment).

Romano’s Mansion (missions)

Missions
Romano is Broken Hill’s only mission-giver, unlike Little Ireland, which had several.

Romano’s Missions

No Biz Like Show Biz

Requires: 20 Energy
Requires: 1 M29
Payout: 89 Experience
Payout $240 – $288

Search and Rescue

Requires: 20 Energy
Requires: 1 M29
Payout: 109 Experience
Payout: $200 – $249

Buy Now Pay Later (Unlocked at level 18)

Requires: 24 Energy
Requires: 1 Bullet-Proof Vest & 1 SAKO75
Payout: 795 Experience
Payout: $528 – $634

Boy’s Night Out (Unlocked at level 18)

Requires: 24 Energy
Requires: 2 PPKs
Payout: 733 Experience
Payout: $576 – $691

Final Mission:
The final Broken Hill story mission, Keeping the Peace, will appear on the map when players reach level 10. Players are then free to move on to either Upper Grove or Lower East, or stick around Broken Hill, mastering the remaining missions.

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland
Chapter 2: Broken Hill (You are Here)
Chapter 3: Lower East
Chapter 4: Upper Grove
Chapter 5: Cold Harbor

Gangster City Guide Chapter 1: Little Ireland

The story of Gangster City opens in Little Ireland. You will spend at least levels 1-5 here, and there is probably enough content to last you through level 10, if you decide to master every mission before moving on.

You’re here because your father got mixed up with the mob, and it cost him his life. You are basically just hoping to get the attention of the right people, in order to infiltrate the mob and find out the truth:

Locations:

Kicks Cafe (Purchasable Property)

Level 1: $960 income every 8 hours.
Level 2: $2227 income every 8 hours. (Requires level 13 & $17,820 investment)
Level 3: $4742 income every 8 hours. (Requires level 22 & $96,980 investment)

Horse’s Head (Purchasable Property)
Facebook Gangster City Horse's Head
Level 1: $1008 income every 8 hours.
Level 2: $2582 income every 8 hours. (Requires level 14 & $22,810 investment)
Level 3: $4867 income every 8 hours. (Requires level 23 & $101,610 investment)

Gates Motel (Purchasable Property)

Level 1: $1056 income every 8 hours.
Level 2: $2678 income every 8 hours. (Requires level 15 & $25,710 investment)
Level 3: $5376 income every 8 hours (Requires level 24 and $114,410 investment)

Sticky’s Bar (Missions)

Missions
Not all of these missions will be unlocked at level 1. Some of them won’t even appear in your mission list until you have reached a certain level. But they are all there, and all have three mastery levels to complete.

Mickey’s Missions

Calling Security

Requires 10 energy
Payout 10 Experience
Payout $100 – $120

Way of the Dragon
Facebook Gangster City Way of the Dragon
Requires 10 energy
Requires 1 daggar
Payout 10 Experience
Payout $100-$120

Art Lessons
Facebook Gangster City Art Lessons
Requires 20 Energy
Requires 1 Brass Knuckle
Payout 64 Experience
Payout $200 – $240

Gentle Persuasion
Facebook Gangster City Gentle Persuasion
Requires 20 Energy
Requires 1 Baseball Bat
Payout 42 Experience
Payout $240 – $288

Friendly Competition (unlocked at level 12)

Requires: 38 Energy
Requires: 1 TNT
Payout: 712 Experience
Payout: $608 – $630

Guardian Angel (unlocked at level 12)

Requires: 38 Energy
Requires: 1 PPK
Payout: 632 Experience
Payout: $684 – $921

Rachel’s Missions

Venture Capital
Facebook Gangster City Venture Capital
Requires 17 Energy
Payout 19 Experience
Payout $204 – $245

Grand Theft Auto
Facebook Gangster City Grand Theft Auto
Requires 17 Energy
Requires 1 Crowbar
Payout 26 Experience
Payout $170 – $204

Babysitting

Requires 28 Energy
Requires 2 M29 & 1 Double barreled shotgun
Payout 302 Experience
Payout $336 – $403

Lost and Found

Requires 28 Energy
Requires 1 Double barreled shotgun
Payout 253 Experience
Payout $392 – $470

Teaching Manners (Unlocked at level 14)

Requires: 42 Experience
Requires: 1 SAKO75
Payout: 976 Experience
Payout: $756 – $907

Copyright Dispute (Unlocked at level 14)

Requires: 42 Energy
Requires: 2 TNT
Payout: 880 Experience
Payout: $840 – $1008

Angel’s Missions

Deal Breaker

Requires 24 Energy
Requires 1 Double Barreled Shotgun
Payout 178 Experience
Payout $240 – 288

Killing Time

Requires 24 Experience
Requires 1 M29
Payout 141 Experience
Payout $288 – $346

Cold Calling (unlocked at level 16)

Requires: 24 Energy
Requires: 1 MK2 and 1 Stryker
Payout: 673 Experience
Payout $432 – $518

Something for the Resume (unlocked at level 16)

Requires: 24 Energy
Requires: 1 M1911
Payout: 614 Experience
Payout: $475 – $570

Final Mission:
The final Little Ireland story mission, A Family Matter, will appear on the map when players reach level 5. Players are then free to move on to Broken Hill, or stick around Little Ireland, mastering the remaining missions.

Social Game Central Gangster City Guide:
Introduction & Basics (coming soon)
Chapter 1: Little Ireland (You Are Here)
Chapter 2: Broken Hill
Chapter 3: Lower East
Chapter 4: Upper Grove
Chapter 5: Cold Harbor

First Look: Playfish’s Impressive Gangster City

Playfish flipped the switch on their Mafia Wars-killer Gangster City in a surprise holiday launch today, and wow… this is a very, very impressive game. The production values are the highest I’ve seen in any Facebook game, period. The game opens with an actual animated, voice-acted scene, and similar scenes punctuate the end of each game chapter. I’m not jumping to conclusions… only time will tell if the actual game lying under Gangster City’s hood is as polished as its presentation, but so far, things are looking up for this Facebook Mafia newcomer.

The fatal flaw found in many (all?) the existing Mafia titles is that you can just dump all of your upgrade points into your energy, allowing you to do more missions and level-up extremely rapidly. This left you very vulnerable to player attack since you had no upgrade points left for attack or defense, but if you just banked your money religiously, this never mattered.

I bring this up because Gangster City’s developers fixed this issue with one very simple design decision – you actually need your attack and defense stats to complete missions. Just having the energy and hitting “do mission” isn’t enough. You’ll need to have enough stats and enough equipment to deal enough damage to pass the mission. Very simple, but very smart.

The game innovates and evolves the genre in other ways too – both big and small. Missions are selected and properties purchased via an overhead map of the city. Some areas are grayed out until you’re a certain level. Others are labeled as “coming soon.” The game’s system for promoting your friends into your personal mafia and sending them out on missions is also fresh.

Bottom line, check out Gangster City. As I mentioned, only time will tell if this Playfish title has the staying power of Mafia Wars, but upon first impression, the game does a lot of things right.

Gangster City Screenshot / Image Gallery (click for full-size):