zSlide’s Treasure Madness New Release that the company hinted at yesterday was sent live, earlier today. Various improvements were made – most of them fairly small (fireworks when you level-up, a little zoomy effect when traveling to a map, etc.).
But, there were two major additions – equipment upgrades, and minigame helper upgrades. That’s the good news. The bad news? All these upgrades are only available via purchasable Museum $. On the one hand, Treasure Madness is one of the most polished Facebook games out there, and the most player-friendly, in regards to pushing microtransactions. But zSlide seems to have swung too far in the other direction, with these additions.
Players appear to agree. zSlide posted this on Treasure Madness’ fan page, after the update had been live a while:
” We love you, players of Treasure Madness! and we’re hearing the complaints about the recent changes. We’ll try and find solutions to please as many as possible. Remember that Treasure Madness is free to play, you can check back everyday to have fun for free. We also know that many of you are out of maps. We are ramping… up production to solve this issue for good – that’s our top priority. Thanks for your feedback!”
I don’t know who to feel bad for. zSlide should have known fan reaction would be negative, when they added 10+ for-pay items and 0 freebies. But players should recognize that zSlide has been far less aggressive about seeking out revenues than other Facebook game companies, until now. SGC will keep a close eye on the situation to see how it develops in the coming days.
Hit the jump for a full gallery of all the new upgrades, along with their prices.
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